Finally another update! I modeled this guy starting in Silo, and finished in Zbrush. Mark Behm was kind enough to give me permission to model this amazing painting. Thanks Mark!
I was hoping you can enlighten me about character modeling in ZBrush. In school I am going to make short film, and I want to model, texture and bump my character entirely in ZB. I also plan to draw my mesh directly on the sculpt afterwards. Is this ok for me to do? I'm sure that there will be hassles, so what should I keep in mind before sculpting like crazy? Another thing, in order to rig my character in Maya, should I sculpt the pose with arms straight out to the sides, or angled downwards.
7 comments:
I really like your work!
Awesome hair on this dude.
Super work, I hope the next post doesn't take as long :)
Interesting . . . love it!
>great job,looking good all your works.nice work.
>nice man face modling.
>see my blog,& comment.
>http://artofnaren.blogspot.com/
Hello Shane,
Great blog, I'm going to follow you!
I was hoping you can enlighten me about character modeling in ZBrush. In school I am going to make short film, and I want to model, texture and bump my character entirely in ZB. I also plan to draw my mesh directly on the sculpt afterwards. Is this ok for me to do? I'm sure that there will be hassles, so what should I keep in mind before sculpting like crazy? Another thing, in order to rig my character in Maya, should I sculpt the pose with arms straight out to the sides, or angled downwards.
Thank you, I appreciate your time!
Jeffrey Cheung
that is awesome. great stuff.
Post a Comment